'I like deer' is the worst explanation of how magic works I think I've ever heard LOL
And I suppose I'd like to clarify where you want me to begin, I'll do it, but I'd like a starting point, get you what you might actually want to know rather than a wall of text that means nothing. Tell me where to steer the ship and we'll go sailing.
Sorry, I get it. I wasn't trying to be an ass, but you can see how that is just a LITTLE funny and laughter is supposed to be a good medicine right???
[Probably not the time. Or the woman to be making jokes to when he'd just gotten her inmate killed and everything else...Man. First impressions sucked sometimes.]
Anyways, UNFORTUNATELY my answer is going to be kind of similar. All I know is it's got religious ties, supposed to be a trial of sin or what ever, but I didn't exactly know that before I summoned it. Or I wouldn't have, and that it took a few days to fully manifest, which was both good and bad, because if it hadn't been so harmless from the get go, I probably would have asked for assistance earlier. Fog isn't 'sound the alarm' kind of fuck up...
[ David had made his own decisions to protect Hanna and it's her job to work with him on that. Not Hanna's. She's not actually pissed at him for that.
She'd only realized after the fact that in text, her slightly exhausted answer had sounded a little cranky. ]
You've actually told me a lot, given what I know. I'm assuming you used some sort of symbol or art pieces to connect this world, the Barge, to that other one. I've done that before myself, albeit with a different kind of dimension. This place definitely messes with things, though. I have some thoughts on why that is too, but nothing I'm sure of.
[He'd been worried on tone, but the little smiley face gets him to lighten up, just a little bit. Probably mad, but not SO mad, hopefully.]
I use runic magic regularly, but this was like a sigil with a bunch of runes on it and symbols. Some of it was intermixed, but nothing i couldn't handle translating for a basic.
But, yeah. I will be the first to admit I didn't expect it to work, given the restrictions, but I have this sneaking suspicion there is something about SOME part of this, that made it work when I don't think it should have.
You mind sharing some of your notes? I've been trying to figure out if there are any Absolute truths, and I thought 'can't currently cast magic that hurts people' was one, and then this happened, so I'm back to square one.
Do you want the short version or the long version? Because the long version is... a lot.
Short version is that you didn't hurt anyone so much as you shifted reality so that the part of themselves: their fear, their doubts, their frustrations, their traumas, the things that sit around in the back of their head that are self destructive inside of them, had the means to physically manifest so it could.
Like a filter over a light only letting through one thing, one color.
I mean you could send it to me and I could read it on the weekends, but I think the short does it for not.
I guess...that all makes sense, but the other thing that bothers me is a lot of the stuff that is locked, or at least doesn't work as well, is shit that can directly influence people. Though I suppose what you're saying is that I didn't influence anyone, I invited in a reality that had the power to do that instead.
Which, I feel like still shouldn't be something that anyone should be allowed to do here. Like, the fuck? Shouldn't the Admiral have his little pocket dimension or what ever this is locked up tight against intruders? I get the occasional breach, flood...but are the walls really so thin that a spell I barely understand pierces right through?
That's not right, or safe, in any sense of the word.
That's the thing: I don't think anything pierced through. I don't think you 'invited' anything, exactly.
I think the [ narrative ] nature of reality in this place is incredibly malleable. And I think that's necessary to allow everything that this place IS to actually work.
[Hanna stares at his comm for a few minutes, leaving her on read. He supposes that makes sense. Looking at Erskine's magic, the way he came in and can barely tap into it, probably because he wasn't home, and the place his magic comes from is a physical place that existed? A request could reshape reality in a way that would allow that in without changing much else.
Less jar, more sandbox. A real RPG maker 3 up in here.]
I still think that's incredibly dangerous...I wasn't even trying to wreck house, but someone else might, and apparently has according to Malcolm.
Just seems weird that with that kind of explanation, it's like the Admiral's left the key's in the car, engine running in the bad part of town while he goes in to do an errand. Forever.
Security always has to balance freedom and accessibility with restriction. It's possible that if you tried that trick again, it wouldn't work, because now he knows if he feels that particular shift, he should block it.
There's a reason virus software needs updates, right? Same thing.
A line, some kind of rule, something that is explainable and consistent.
Rules exist for reasons, and while I don't mind bending them sometimes if it can help someone, learning what they are, how they work? That's important. If I hadn't been so confident in my interpretation of the rules surrounding my own magic, I would have thought better about casting that spell.
Rules also tell people how close they can get to the edge, even if being that close can still hurt people. Lines show where they need to step to get around them. What's a boundary to you is someone else's blueprint to plan around.
[ Okay, going into the analysis portion of threat solutioning is not on topic, not really. Moving on. ]
Don't take this the wrong way, but: You said in your post that you were using someone else's magic runes / symbols. So it wasn't really confidence in your magic, not entirely. You were experimenting. From what you've said, and correct me if I'm wrong, but it sounds more like you were confident that the Admiral's restrictions would make sure you didn't hurt anyone.
So confident that you didn't do your own due diligence for safety, maybe?
[That is exactly right, Saga. Which is why he'd like to know both. Sometimes you have to by pass the rules, step around the line, and if you don't tell anyone why or how you're doing it, it keeps someone else from being shitty with it in theory. Though he'd stumbled on this one by accident. But the more he knows, the more he can plan in the moment. He's not a plan guy really but he does think fast in a crisis.]
I mean, I'm not at all denying that. I think I said as much to some other people if you wanted to take the time to listen to some of those, though admittedly I was super tired and felt like shit, so some of that stuff didn't come out the way I wanted it to.
I could have potentially done a lot of things before I even cast that spell to try and make sure it would be contained, though I've never had to do that before, usually it just fizzles. I'm not some all powerful mage. My magic isn't fancy, and I might be able to get creative with it, but strictly talking my own prior accomplishments, picking out the one book off a shelf of hundreds, I wasn't expecting reality shaping, honestly.
Maybe some specific seals, curses, shit that has the potential to be useful if you pick it apart.
But real talk here? No. The safety checks were kind of thrown to the wayside with the thought that anything I cast, using my own magic would not hurt anyone. Which is definitely not the right answer.
That's the problem though: these rules and lines aren't just there for you. And while I won't say you're the exception that proves the rule, I am going to say that I don't think you're thinking big picture for everyone on board about this.
If you personally don't want to cause harm, if making sure that you can experiment without hurting anyone is your priority, isn't that a better thing to learn? Ways to safeguard things or contain them while you're working? Whether it's new methods or a partner you can have a buddy check system with, making sure your own backyard is clean and in order definitely won't hurt. Especially since it might be applicable if you end up spending time in another world or something.
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And I suppose I'd like to clarify where you want me to begin, I'll do it, but I'd like a starting point, get you what you might actually want to know rather than a wall of text that means nothing. Tell me where to steer the ship and we'll go sailing.
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I found out about all of this maybe a week before I got here. I'm just figuring a lot of this stuff out still, okay?
And let's start with 'what do you know about that other world you were pulling on top of ours'?
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[Probably not the time. Or the woman to be making jokes to when he'd just gotten her inmate killed and everything else...Man. First impressions sucked sometimes.]
Anyways, UNFORTUNATELY my answer is going to be kind of similar. All I know is it's got religious ties, supposed to be a trial of sin or what ever, but I didn't exactly know that before I summoned it. Or I wouldn't have, and that it took a few days to fully manifest, which was both good and bad, because if it hadn't been so harmless from the get go, I probably would have asked for assistance earlier. Fog isn't 'sound the alarm' kind of fuck up...
Re: Text
[ David had made his own decisions to protect Hanna and it's her job to work with him on that. Not Hanna's. She's not actually pissed at him for that.
She'd only realized after the fact that in text, her slightly exhausted answer had sounded a little cranky. ]
You've actually told me a lot, given what I know. I'm assuming you used some sort of symbol or art pieces to connect this world, the Barge, to that other one. I've done that before myself, albeit with a different kind of dimension. This place definitely messes with things, though. I have some thoughts on why that is too, but nothing I'm sure of.
Re: Text
I use runic magic regularly, but this was like a sigil with a bunch of runes on it and symbols. Some of it was intermixed, but nothing i couldn't handle translating for a basic.
But, yeah. I will be the first to admit I didn't expect it to work, given the restrictions, but I have this sneaking suspicion there is something about SOME part of this, that made it work when I don't think it should have.
You mind sharing some of your notes? I've been trying to figure out if there are any Absolute truths, and I thought 'can't currently cast magic that hurts people' was one, and then this happened, so I'm back to square one.
Re: Text
Short version is that you didn't hurt anyone so much as you shifted reality so that the part of themselves: their fear, their doubts, their frustrations, their traumas, the things that sit around in the back of their head that are self destructive inside of them, had the means to physically manifest so it could.
Like a filter over a light only letting through one thing, one color.
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I guess...that all makes sense, but the other thing that bothers me is a lot of the stuff that is locked, or at least doesn't work as well, is shit that can directly influence people. Though I suppose what you're saying is that I didn't influence anyone, I invited in a reality that had the power to do that instead.
Which, I feel like still shouldn't be something that anyone should be allowed to do here. Like, the fuck? Shouldn't the Admiral have his little pocket dimension or what ever this is locked up tight against intruders? I get the occasional breach, flood...but are the walls really so thin that a spell I barely understand pierces right through?
That's not right, or safe, in any sense of the word.
Re: Text
I think the [ narrative ] nature of reality in this place is incredibly malleable. And I think that's necessary to allow everything that this place IS to actually work.
Re: Text
Less jar, more sandbox. A real RPG maker 3 up in here.]
I still think that's incredibly dangerous...I wasn't even trying to wreck house, but someone else might, and apparently has according to Malcolm.
Just seems weird that with that kind of explanation, it's like the Admiral's left the key's in the car, engine running in the bad part of town while he goes in to do an errand. Forever.
Re: Text
Security always has to balance freedom and accessibility with restriction. It's possible that if you tried that trick again, it wouldn't work, because now he knows if he feels that particular shift, he should block it.
There's a reason virus software needs updates, right? Same thing.
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I'd rather not try it again to see if you're right, but honestly it's tempting, with help anyways. Just to get a line drawn.
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Rules exist for reasons, and while I don't mind bending them sometimes if it can help someone, learning what they are, how they work? That's important. If I hadn't been so confident in my interpretation of the rules surrounding my own magic, I would have thought better about casting that spell.
Re: Text
[ Okay, going into the analysis portion of threat solutioning is not on topic, not really. Moving on. ]
Don't take this the wrong way, but: You said in your post that you were using someone else's magic runes / symbols. So it wasn't really confidence in your magic, not entirely. You were experimenting. From what you've said, and correct me if I'm wrong, but it sounds more like you were confident that the Admiral's restrictions would make sure you didn't hurt anyone.
So confident that you didn't do your own due diligence for safety, maybe?
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I mean, I'm not at all denying that. I think I said as much to some other people if you wanted to take the time to listen to some of those, though admittedly I was super tired and felt like shit, so some of that stuff didn't come out the way I wanted it to.
I could have potentially done a lot of things before I even cast that spell to try and make sure it would be contained, though I've never had to do that before, usually it just fizzles. I'm not some all powerful mage. My magic isn't fancy, and I might be able to get creative with it, but strictly talking my own prior accomplishments, picking out the one book off a shelf of hundreds, I wasn't expecting reality shaping, honestly.
Maybe some specific seals, curses, shit that has the potential to be useful if you pick it apart.
But real talk here? No. The safety checks were kind of thrown to the wayside with the thought that anything I cast, using my own magic would not hurt anyone. Which is definitely not the right answer.
Re: Text
If you personally don't want to cause harm, if making sure that you can experiment without hurting anyone is your priority, isn't that a better thing to learn? Ways to safeguard things or contain them while you're working? Whether it's new methods or a partner you can have a buddy check system with, making sure your own backyard is clean and in order definitely won't hurt. Especially since it might be applicable if you end up spending time in another world or something.