[Hanna stares at his comm for a few minutes, leaving her on read. He supposes that makes sense. Looking at Erskine's magic, the way he came in and can barely tap into it, probably because he wasn't home, and the place his magic comes from is a physical place that existed? A request could reshape reality in a way that would allow that in without changing much else.
Less jar, more sandbox. A real RPG maker 3 up in here.]
I still think that's incredibly dangerous...I wasn't even trying to wreck house, but someone else might, and apparently has according to Malcolm.
Just seems weird that with that kind of explanation, it's like the Admiral's left the key's in the car, engine running in the bad part of town while he goes in to do an errand. Forever.
Security always has to balance freedom and accessibility with restriction. It's possible that if you tried that trick again, it wouldn't work, because now he knows if he feels that particular shift, he should block it.
There's a reason virus software needs updates, right? Same thing.
A line, some kind of rule, something that is explainable and consistent.
Rules exist for reasons, and while I don't mind bending them sometimes if it can help someone, learning what they are, how they work? That's important. If I hadn't been so confident in my interpretation of the rules surrounding my own magic, I would have thought better about casting that spell.
Rules also tell people how close they can get to the edge, even if being that close can still hurt people. Lines show where they need to step to get around them. What's a boundary to you is someone else's blueprint to plan around.
[ Okay, going into the analysis portion of threat solutioning is not on topic, not really. Moving on. ]
Don't take this the wrong way, but: You said in your post that you were using someone else's magic runes / symbols. So it wasn't really confidence in your magic, not entirely. You were experimenting. From what you've said, and correct me if I'm wrong, but it sounds more like you were confident that the Admiral's restrictions would make sure you didn't hurt anyone.
So confident that you didn't do your own due diligence for safety, maybe?
[That is exactly right, Saga. Which is why he'd like to know both. Sometimes you have to by pass the rules, step around the line, and if you don't tell anyone why or how you're doing it, it keeps someone else from being shitty with it in theory. Though he'd stumbled on this one by accident. But the more he knows, the more he can plan in the moment. He's not a plan guy really but he does think fast in a crisis.]
I mean, I'm not at all denying that. I think I said as much to some other people if you wanted to take the time to listen to some of those, though admittedly I was super tired and felt like shit, so some of that stuff didn't come out the way I wanted it to.
I could have potentially done a lot of things before I even cast that spell to try and make sure it would be contained, though I've never had to do that before, usually it just fizzles. I'm not some all powerful mage. My magic isn't fancy, and I might be able to get creative with it, but strictly talking my own prior accomplishments, picking out the one book off a shelf of hundreds, I wasn't expecting reality shaping, honestly.
Maybe some specific seals, curses, shit that has the potential to be useful if you pick it apart.
But real talk here? No. The safety checks were kind of thrown to the wayside with the thought that anything I cast, using my own magic would not hurt anyone. Which is definitely not the right answer.
That's the problem though: these rules and lines aren't just there for you. And while I won't say you're the exception that proves the rule, I am going to say that I don't think you're thinking big picture for everyone on board about this.
If you personally don't want to cause harm, if making sure that you can experiment without hurting anyone is your priority, isn't that a better thing to learn? Ways to safeguard things or contain them while you're working? Whether it's new methods or a partner you can have a buddy check system with, making sure your own backyard is clean and in order definitely won't hurt. Especially since it might be applicable if you end up spending time in another world or something.
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Less jar, more sandbox. A real RPG maker 3 up in here.]
I still think that's incredibly dangerous...I wasn't even trying to wreck house, but someone else might, and apparently has according to Malcolm.
Just seems weird that with that kind of explanation, it's like the Admiral's left the key's in the car, engine running in the bad part of town while he goes in to do an errand. Forever.
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Security always has to balance freedom and accessibility with restriction. It's possible that if you tried that trick again, it wouldn't work, because now he knows if he feels that particular shift, he should block it.
There's a reason virus software needs updates, right? Same thing.
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I'd rather not try it again to see if you're right, but honestly it's tempting, with help anyways. Just to get a line drawn.
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Rules exist for reasons, and while I don't mind bending them sometimes if it can help someone, learning what they are, how they work? That's important. If I hadn't been so confident in my interpretation of the rules surrounding my own magic, I would have thought better about casting that spell.
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[ Okay, going into the analysis portion of threat solutioning is not on topic, not really. Moving on. ]
Don't take this the wrong way, but: You said in your post that you were using someone else's magic runes / symbols. So it wasn't really confidence in your magic, not entirely. You were experimenting. From what you've said, and correct me if I'm wrong, but it sounds more like you were confident that the Admiral's restrictions would make sure you didn't hurt anyone.
So confident that you didn't do your own due diligence for safety, maybe?
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I mean, I'm not at all denying that. I think I said as much to some other people if you wanted to take the time to listen to some of those, though admittedly I was super tired and felt like shit, so some of that stuff didn't come out the way I wanted it to.
I could have potentially done a lot of things before I even cast that spell to try and make sure it would be contained, though I've never had to do that before, usually it just fizzles. I'm not some all powerful mage. My magic isn't fancy, and I might be able to get creative with it, but strictly talking my own prior accomplishments, picking out the one book off a shelf of hundreds, I wasn't expecting reality shaping, honestly.
Maybe some specific seals, curses, shit that has the potential to be useful if you pick it apart.
But real talk here? No. The safety checks were kind of thrown to the wayside with the thought that anything I cast, using my own magic would not hurt anyone. Which is definitely not the right answer.
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If you personally don't want to cause harm, if making sure that you can experiment without hurting anyone is your priority, isn't that a better thing to learn? Ways to safeguard things or contain them while you're working? Whether it's new methods or a partner you can have a buddy check system with, making sure your own backyard is clean and in order definitely won't hurt. Especially since it might be applicable if you end up spending time in another world or something.