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viking_seer: (diving deep to the surface)
Saga Anderson ([personal profile] viking_seer) wrote2024-02-23 11:51 pm
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  • tlv: mind place

The Mind Place



Profiling || Case Board || Manuscript Pages


//resources
- https://interfaceingame.com/games/alan-wake-ii/
- https://alanwake.fandom.com/wiki/Mind_Place

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viking_seer: (divorce you from the sane)

CASE #1: The Barge

[personal profile] viking_seer 2024-07-18 04:27 pm (UTC)(link)
What is the Barge? How does it work? Why does it exist? What is it's purpose?
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viking_seer: (Default)

Breaches

[personal profile] viking_seer 2024-07-25 01:56 am (UTC)(link)
Breaches are entirely different worlds, different timelines. Is this like the worlds that Mr. Door mentioned? If so, what does that mean for me?
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viking_seer: (scourge of light upon the dark)

Floods

[personal profile] viking_seer 2024-07-25 01:57 am (UTC)(link)
'Floods' change the world, almost like a threshold, like Cauldron Lake. And the language used... does that mean we do take on a kind of water?
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viking_seer: (the story's harboring a liar)

Ports

[personal profile] viking_seer 2024-07-25 01:59 am (UTC)(link)
Ports seem like the most straight forward of the three, but the fact that people can fall 'overboard' and it behaves almost like a breach makes me believe that these encounters are just as much related to our journey on the Sea of Night as any of the others.
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viking_seer: (wake up and smell the danger)

A Redemption Story

[personal profile] viking_seer 2024-07-25 02:05 am (UTC)(link)
The Dark Presence pushed Wake, a crime author, to write a horror story. The way I see it, it would make a lot of sense that this ship is almost like Cauldron Lake, with the Admiral a much more benevolent force much like the Dark Presence.

Ports, breaches, and floods could all be exactly what they sound like. But the service to the story is how it allows the exploration of every 'character' like a writing exercise.

'Death' is temporary because stories never actually die. But the narrative bleed makes it difficult for the writing process to start again, for lack of a better term. A failed narrative needs to include looking back to the beginning, hence the restart. And it's never easy.

'Comas' are writer's blocks.

Wardens are editors and writing partners, where inmates are the authors of their own new narratives, their own new volumes. They can't leave until they've got a rough draft ready, effectively: a story for the power of this place to bring to life to reverse their death, one that strikes true, one that feels right, one that is truly earned.

More of the pieces fit, but those are the main ones that stuck out to me.
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