Saga Anderson (
viking_seer) wrote2024-01-11 06:50 pm
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Entry tags:
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User Name/Nick: Danii
User DW: yarnzipan
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: yarnzipan @ plurk , gamenotifications @ gmail
Other Characters Currently In-Game: John Doe, John Gaius, Jamie "Hook", Florian Leickenbloom, [Kazuma Kiryu is/has been being dropped]
Character Name: Saga Anderson
Series: Alan Wake / Remedyverse
Age: 35
From When?: end of the Final Draft of canon; the game needs to be played through TWICE to get the proper end and she's from the second one, shortly after she's [highlight for spoiler] just gotten to speak to her daughter on the phone.
Warden Justification: Saga is a loving wife and mother, a dedicated partner, and an accomplished FBI agent who cares about protecting people, is brave enough to put her ass on the line to do it, and clever enough to enjoy the intellectual challenge of it. She's also just had her entire world blown open with weird by a mystery writer who's been missing for 13 years. One of her primary skills is in profiling and figuring people out but while she's very good at sticking her ground and not letting anyone push her around, she always does her best to understand, appreciate where people are, and come to understand why they do what they do. Sometimes she'll judge, but she's good at taking in new information and reconsidering context for a greater understanding. She'd also be the first person to tell you she's not perfect, that life (and the various roles one plays in it) is complicated, and that everyone stumbles, just some farther than others. Given her experience in the game and dealing with Alan (and Scratch), she's certainly seen people's demons up close and personal and she's not afraid to tangle with them.
Item: Her charm bracelet; the charms will change to indicate information and one that never changes (a compass) will tug her towards her inmate if asked.
Abilities/Powers: Saga's heritage gives her True Sight, the power to see that which is hidden and obscured, and to find out information about people that they would prefer she didn't know. Initially thought of as 'profiling', she discovers that it's a legacy from her grandfather, Tor, that lets her see through the reality shifts done via the Dark Presence/Cauldron Lake as well as the ability to speak to dead/Taken people and to find out things she has no possible way of 'inferring', such as the location of an item and whole conversations with someone who's literally just standing there. It's how she and her great-uncle Odin and her and her grandfather share a bunch of information such that the Dark Presence cannot overhear. Gamewise, her 'Mind Place' profiling visions would be done with player participation and permissions every time and that's really the only way she can get information so should play nice with everyone. For a better idea of how they work, feel free to check out this video with all of her 'profiling' sections. I also set up this part of a post for explaining how it works and keeping track of it if you're curious.
Her ability to see through obfuscation, illusions, and reality warping would be on a case by case basis and I'd ask every time should it come up. Re: that heritage? Canon is EXTREMELY unclear on whether her grandfather/mother/great-uncle are gods or just people with funny names. Evidence exists on both sides so... mentioning it but nothing to really do with it.
It is heavily hinted that her father is someone who exists in/can walk between different realities/times and that she shares these talents as part of his family (he mentions that anyone in his family can do this) but she has not yet explored that fully. That said, she was able to navigate several 'overlaps' in reality multiple times by herself with relative ease, something which required an intensive ritual done for Alan by her and her relatives and could only be done by those taken by the Dark Presence otherwise. I don't see this playing into gameplay generally, but wanted to mention it in the case of further canon expanding this ability/providing more information.
Meta-wise (and that does play into her actual reality), she is a/the Hero of the story in Alan Wake 2 (a/the Champion of Light), which gives her something of a 'luck' swing. In game, this will largely play out (as it does in canon) by being able to do slightly unreasonable things with fire arms (extra bullets always seem to be there when she needs them, her weapons do things they shouldn't be able to do including homing to each other, details here) and the presence of bright light can help ease her fatigue while bandages can heal wounds (vidya game characters!). This is not purely Alan's work as she was part of writing the end of her story, an ending that was accepted such that her daughter is alive at the conclusion. She can also activate some of the narrative-based reality tweaks that were set up by FBC agents around Cauldron Lake that they were not able to make work consistently, so her relationship with narratives is a little Weird. There's also the fact that she's utilized the music of Ahti and the Janitors as well as the Old Gods of Asgard for reality warping effects. This is not something that's going to be hugely active (writing is Alan's thing, music her grandpa's) but I'm putting it out there for context.
Wardening Strategies and Philosophies: Saga has gone through a huge shift in reality per her canon, so she's going to approach the Barge warily but with complete willingness to accept. One of the nice things about her is that she believes what she sees with her eyes; she knows her perception is on point and even when the Dark Place tried to send her into a self-doubt spiral, she was able to pull herself out. She's going to be interested to learn the mechanics and how this place functions as well as how everyone deals with how this place functions. She's an FBI agent so she'll definitely have a certain amount of 'official' edge to her poise but she's not the sort to stand too heavily on that definition or let it bite her in the ass. She's not here to be an asshole and she's tried to be a force working WITH local law enforcement, not against it when she's there. (Sorry M&T!)
She'll see her role as a warden a little more officially than many of mine do, seeing her inmate as an assignment and a 'case' file to assemble and work through to help. This isn't to say she won't have empathy and sympathy, but she's definitely a puzzle solver by nature and that's going to be a big part in how she helps someone: figuring out what needs to be done, what pieces are missing, what pain needs to be addressed, to progress the 'case'. As for how she'll engage her inmate, she'll see this as a way to get them out of here, a case that she's solving WITH them and FOR them and she's going to try and make them see why it makes sense to do this even if it isn't fun along the way.
Strength-wise, she's very good at figuring people out, she's brave, she's thoughtful, she's a very warm and loving person who helped to temper her hard-case partner, and she's someone who tries to work with people and find middle ground instead of immediately setting herself up against them even though she is willing to and able to stand on her own if she has to. She's a quick learner and very observant, learning even weird rules quickly and taking them to heart. She's naturally curious and willing to experiment, willing to consider new avenues and new information without pride or 'this is too weird, it CAN'T be true' getting in the way, and she just Wants To Know a lot of the time. She's also got a very stable life: a daughter, a husband, a career she's happy about while having some mystery in there (she didn't know her mother's family growing up, didn't know her father, EVERYTHING THAT HAPPENED AT CAULDRON LAKE) and she balances the wild with the normal pretty practically.
Weakness-wise, she can be stubborn and when she has a non-negotiable it is NON-NEGOTIABLE. She does *have* those insecurities about herself, specifically about her role as a mother and a partner given her love of her job and her willingness to go out on cases away from them. She's sometimes a little *too* willing to dive into the thick of it and her ability to see has sometimes had her wander off the beaten path and into danger where others didn't think to go. Further, that curiosity can sometimes be a little much, such to where she's got to know everything about everything and that tendency to want to connect the threads and put ideas into neat little boxes can backfire when she doesn't realize she's going down a bad path; it took her way too long to figure out that the Cult of the Tree were the good guys doing the 'clean up' against the Taken and the Dark Presence's minions while Alan was away and the government couldn't/wouldn't help. Also her 'helpful' puzzle solver nature can make her appear cold sometimes when she's just trying to figure things out to take action.
She'd do best with someone who's evasive and difficult, who needs a no nonsense personality with the ability to sympathize. Someone who's got a complicated story and a complicated problem would definitely be good for her.
A simple 'I'm an asshole because I like being an asshole' and/or monster type inmate wouldn't do well with her. She'd feel like their keeper and it'd lead to a lot of frustration on both sides with her looking for motives and issues that just aren't there. It could work but it wouldn't be her strongest pairing without other circumstances.
Deal: Initially, she will be seeking to bring back Jaakko Koskala, who died due to her misunderstanding of the situation regarding the Cult of the Tree. Eventually, she'll want to save anyone/everyone who was Taken by the Dark Presence.
History: Saga @ Alan Wake Wiki
Sample Network Entry: @ TDM | January
Sample RP: @ TLV TDM | @ TLV TDM (earlier)
Special Notes: Could her family's band albums show up in the library?